Description coming soon.
Until then you can read the abstract below:
How can we design affective mixed reality experiences that stimulate affective attachments towards climate change?
To engage with this problem, we want to investigate in detail:
- How the different qualities of a mixed reality experience influence and contribute to the emergence of affect
- How ambiguity as a design principle in interactive mixed reality experiences can be used to create spaces of affective interaction
- How changing roles during experience and different degrees of collaboration and social dependency can be used as catalyst for sparking affect
- What influence personal attitude and framing have on the affective interaction and the possibility of establishing affective attachments
Climate change represents one of the most urgent and emotionally charged global issues of today. The size and complexity of the challenge calls for novel and solution-oriented approaches that takes the emotional impact of climate change into account. Approaches that leverage the affective aspect of the issue to design engaging interventions that can create meaningful impacts on a societal scale. This thesis explores how Affective Interaction Design can be used to design Mixed Reality installations that facilitate affective interactions on a micro-level with an intent to establish positive affective attachments to climate change with eventual impact on a macro-level. Through a research through design approach we have explored how Mixed Reality as a design material can facilitate and support affective interactions and attachments in an iterative reflective prototyping process. The temporal, embodied, explorative and social qualities of Mixed Reality were found to be great facilitators of positive affective interactions. From theories of affect we found the concepts of microperception, affective tonality and affective loop experiences to be of value in the formgiving stages of the design process. The concepts of intensity, capacity, pre-individuality, proprioception and attitude were found to provide value in the analysis of the prototypes. Through our exploration we found that Mixed Reality is a promising design material for facilitating positive affective interactions and establishing affective attachments, although guiding that attachment towards a specific problem is difficult. We believe affective Mixed Reality experiences have significant potential to facilitate affective attachments towards climate change, but that more research is needed about how affective interactions lead to lasting affective attachments.