I wanted to create a game that merged two already existing game-concepts in a new easy to pick up game. Behold the end result: Strejf! A free to play game (soon to be) released on iOS. It features easy to use drag-to-shoot mechanics in levels with procedural build breakout blocks. Each player takes a turn to shoot as many breakout blocks as possible. If you sink one of the other players balls you steal some of his/hers score and get an extra turn. Visuals, sound effects and development all done by me.